TapXR – Wrist Worn Keyboard, AirMouse & Controller for VR, AR, MR, Tablets, PC, Laptops, Smartwatch, Smartphones, TVs & Projectors.
$199.00
Price: $89.99 - $199.00
(as of Sep 27, 2024 19:07:54 UTC – Details)
Product Description
A WRISTBAND THAT REPLACES
Your Keyboard, Mouse & Handheld Controllers
TapXR was designed to help humans interact with their entire digital world.
Tablet Art
Design Faster & More Comfortably
Switch tools, layers, colors & sizes. Activate triggers and macros with simple finger taps.
Video Capture
Create Video Content Faster & Easier
Break free from having to touch your screen and being limited by countdown timers.
Music Production
In The Studio Or On Stage
Trigger sounds, loops, lights or special effects by tapping your fingers on anything, anywhere.
Gaming & Streaming
Trigger Anything With An Invisible Keyboard
Customize TapXR and trigger complex key-binds with simple finger taps.
VR & AR Typing
Type & Text With Ease
Get more out of your VR headset, type comfortably without getting frustrated.
1 Tablet Art 2 Video Capture 3 Music Production 4 Gaming & Streaming 5 VR & AR Typing
Design Faster & More Comfortably on your Tablet!
The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked.
Switch tools, layers, colors & sizes.
Activate triggers and macros with simple finger taps.
Get Tapping
Module Assembly
Easily Change Between Tap Bands
Attach the module to the band aligning the white dots
Slide the module forward to activate your TapXR
Retract the module backwards to deactivate your TapXR
Rest the module (with or without the band) on the cradle to charge
The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked.
How To Wear
Ergonomic First
Wear TapXR on your arm like an upside down watch
Align the band’s opening with the center of your hand
Make sure the eye piece has clear line of sight to your finger tips
The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked.
How To Tap
Tactile & Strain Free
Tapping is a calm and easy finger operation
You can tap on any surface – hard or soft
You can tap in any hand orientation
The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked.
Technical Specification
Battery Life
10 hour active, 14 day standby
Hand Tracking
6 DOF IMU
Finger Tracking Speed
10 gestures/second
Charging time
2 hours
Charging
Magnetic Charging Cable Included
Haptic Feedback Unit
1
XR Compatibility
Meta Quest, MS Hololens, MS Mixed Reality, Magic Leap, Lenovo, Xreal, Pico, HTC Vive, Epson Moverio, Vuzix, Realwear
Laptop & PC Compatibility
Windows 8+, Mac OSX Yosemite+, Linux, ChromeOS
Smartphone Compatibility
iOS 10+, Android 4.2+
Tablet Compatibility
Windows, iPadOS, Android
Support
24/5 Email, Chat & Phone Support
Bluetooth
BLE 5.0+
Included Tap Mobile Applications
TapManager
Control Tap Settings
Update Firmware
Load Custom Maps
iOS & Android
TapGenius
Learn The Tap Alphabet
Learn To Use The AirMouse
Start Tapping In Minutes
iOS & Android
TapAcademy
Become A Tapping Expert Through 10m / Day Drills
Rapidly Improve Your Tapping WPM Speed
Compete For The Fastest Tapper Record
iOS & Android
TapAloud
The VoiceOver, Audible Version of TapGenius
Learn The Tap Alphabet
Practice Tapping
iOS
How many TapXR units do I need? One on each hand?
No, all you need is a single Tap. You can however use two Taps and pair them to a single device.
What size wrist will the TapXR fit?
The TapXR is made of a flexible material that accommodates virtually all wrist sizes. The large fits wrists with a circumference of 16cm (6.25 inches) or more, and the small fits on wrists that are smaller than 16cm (6.25 inches).
What devices can I use TapXR with?
You can use TapXR with any device that supports keyboard and mouse input via Bluetooth 4.0+ connectivity. This includes laptops, tablets, cellphones, SmartTVs, AR/VR headsets and desktop computers.
Is the TapXR a projected keyboard?
No, the TapXR registers which fingers you are tapping and sends the associated commands to a device over Bluetooth. There is no projected keyboard and commands are not positionally based.
How do I learn the TapXR alphabet?
We have two learning apps to master the Tap Alphabet: TapGenius and TapManager. It takes approximately one to two hours of play to learn the Tap alphabet using either method.
Fits most wrists, product includes 2 bands – Large Spring Blue band for wrists with a circumference of 16cm (6.25 inches) or more Small Starlight band for wrists that are smaller than 16cm (6.25 inch)
Get started in minutes – Learn tapping on the go with our proprietary suite of mobile apps.
Enjoy 2 Modes of operation – Keyboard & AirMouse.
Tap on any surface, hard or soft.
When tapping, every finger combination will correspond to a keystroke or command.
100% Customizable – you can easily remap each finger combination to any keybind, hotkey, string or macro.
Compatible with all major operating systems.
Compatible with most software applications.
Verified to work with Tablets, Smartphones, Desktops, Laptops, TVs, Smartwatches, VR, AR, MR, XR & Media players.
Pair with up to 3 devices via Bluetooth.
Customers say
Customers like the ease of use, value for money, and comfort of the wearable computer. They mention it’s remarkably easy to learn the tap alphabet using TapManager. Some are also happy with the design and portability. However, some dislike the mouse functionality and have different opinions on the learning curve and execution.
AI-generated from the text of customer reviews
6 reviews for TapXR – Wrist Worn Keyboard, AirMouse & Controller for VR, AR, MR, Tablets, PC, Laptops, Smartwatch, Smartphones, TVs & Projectors.
Add a review
$199.00
Philip S. –
Gadget Obsessed Unboxing and Initial Thoughts – Airmouse Feature is a Game Changer!
I’m always on the lookout for gadgets that not only make my work easier but also add a bit of flair to my home office. This product has been a remarkable addition to my setup.
First off, the packaging is wonderful. The box has that sort of soft, Apple product feel, and a magnetic opening that reveals two bands (a large and small) plus the charging cable and sensor. It also comes with a handy pocket alphabet guide that is the size of a credit card in case you want to take your tap alphabet on the go. Charging took about 30 minutes and was done via a USBC cable that has a magnetic cradle that holds the Tap in place. the whole setup is very sleek and looks good with my existing desk/tech setup.
The instructions have you download an app called TapManager to pair and get started. This process was super easy, but did require an account creation. After a short update it started teaching me taps right away. I did a few lessons and exited out to play around with the other settings. There are a lot of unique customization options from the actual inputs to how you like to tap – but the real standout feature has to be the new airmouse. It feels like I’m living in the future every time I use it. I have seen other reviews complaining this feature is not available yet, so you do need to update the firmware to get access to it.
Final thoughts: Tap has injected a new level of coolness and excitement into my daily routine. It’s not just about getting the job done; it’s about enjoying the process, and this gadget certainly helps with that. Whether I’m navigating through spreadsheets or jumping on a video call, everything feels more intuitive and engaging.
Hizzle Hezzle –
Fun idea with limited use.
It “works” but is unpredictable, particularly in Windows/MacOS. Okay on iOS, but I’m not sure what the use case is–maybe if you want to type with one hand while looking at your iPhone with the other during a mass-transit commute. Still, you have to learn the typing technique–doable but takes practice. As such, it is grossly overpriced.
Eric Markham –
Amazing Device
I’m loving this product. It’s amazing — I tap my fingers and somehow it knows what I am typing.
I purchased it a few weeks ago and learned the Alphabet pretty quickly. I now use it at meetings when I don’t want my co-workers to know that I’m bored! And it looks great too. Very impressive.
Fletcher –
Yeah. Don’t buy this– even if you already know the Tap alphabet
I have owned a TapStrap 2 for several years and used it quite a bit– self-referentially– to learn the Tap alphabet (oddly, never used it in VR). I was very impressed with the design– a keyboard, desktop mouse, and air mouse in such a small package, and the design of the alphabet is actually really smart– I could tell I was dealing with a product from bright people, but I really didn’t have a use case for it.. until recently.
I affixed a phone to my left forearm (development project) and thought input for that would actually be a perfect application for the TapStrap, so I got it out, charged it up, and refreshed myself on the alphabet. Unfortunately, there are a couple of things that irritate me about my TS2– like the airmouse is almost useless without excessive practice (that shouldn’t be necessary), it will sometimes misrecognize my input, it’s hard to keep the bands snug on my fingers (technically, not an issue, but I prefer the feeling), so I thought I would try the TapXR, assuming it would be– after some five or six years– a far superior product to the TapStrap, and solve those problems.
Just from looking at the pictures, I had reservations– I have broad hands and thick wrists, and also, it actually looked more obtrusive on the wrist than the TS2 is on the fingers. But, they know what they’re doing, right?
Oh my, no. The things I thought would be problems are exactly the problems I thought they would be (and puzzlingly would have been easily foreseen).
1) Because of my thick man wrists, I use the larger band, but it doesn’t sit right, because it doesn’t actually go around the arm– it’s just “clamped” (you can see in the pics that it’s just a C) with soft silicon that I can readily see being knocked off the arm, or at the very least, misaligned. In some positions, it felt like it would fall off (or even pop itself off), and this is actually a very important point, because the sensor is very finicky, so having it in just the right place requires you to turn this band– that is MOLDED IN A FIXED ORIENTATION, so it keeps wanting to move itself back to square with the bone in my wrist.
1b) I’m only likely to use a device like this if it’s handy. With my TS2, I can just leave it on my hand and do *most* normal activity (e.g., I am typing on a regular keyboard now, but still have the TAP on). The XR would be directly under my arm.
2) The sensor module itself is also peculiar. It slides into the wristband in a strangely precarious way. To power it on, you slide it forward and to power it off, you slide it back. In the forward position, for reasons I do not understand, the module can rotate downward, past where it’s supposed to be to work, and turn all the way around backwards– and then fall out of the wristband. It isn’t secured with any kind of.. anything, really. It’s relying on a very shallow channel that mates with the sensor body, and then a magnet to hold it in place when it’s retracted. And since it can do this all-the-way-around rotation, it adds to the difficulty of getting the sensor in a good place. This feels really under-productized.
3) If 1 and 2 don’t bother you (like, if you’re going to use it with VR indoors, and that’s it), let me tell you about how it works. So, position is crucial, and as I alluded to, maintaining the position is not easy. My experience went from “this thing doesn’t work at all” and then, after downloading a bunch of updates, “this thing doesn’t work as well as my TS2”. As I mentioned my hands, the biggest problem this thing has is occlusion– and possibly also field of view.
3a) For example, if I have the XR in a working position, I sometimes discover that while I can make R properly, it isn’t even seeing my fingers making N– not misrecognizing, but not even seeing the fingers. I can adjust it, but then have the reverse problem. This isn’t always– which almost makes it worse.
3b) If my fingers are too close, like when making G, where middle and ring fingers both come down, I typically have those fingers together, but the XR may see it as just one finger.
3c) When it’s working properly, it’s pretty good– but I had to moderate my enthusiasm when I stopped to think about it. The XR’s “good” isn’t any better than the TapStrap. To wit, this evening, I sat under ideal conditions, at a table, in good lighting, and played about 10 rounds of Endless Mode using each device– with the XR, my highest score was in the 80s; with the TapStrap, almost 300. And that includes that, for some reason, my TapStrap kept “not working” for several seconds almost every game (it would just suddenly be like it didn’t exist).
4) Ecosystem. Two things. One, you can pair the XR with up to three devices. You can switch which device by holding down the power button, which is tiny and on the back of the sensor (unlike the TapStrap, you can’t reach the power button with the same hand). I have it paired to two different phones (this wasn’t intended; the phone I initially paired it with couldn’t update the firmware), but when powered on, rather than default to the last device it was connected to, it apparently just connects to.. not that device, requiring me to cycle through connections to get it connected. That part is REALLY weird. And BAD. More BAD than WEIRD really.
Two: the software is essentially unchanged since the release of the TapStrap– the fact that it’s severely dated is just a part of it, but there are so many ways they could have improved the software to better support the user in the intervening years. That software and the teaching program were clearly well-thought out and smartly designed, but that fact that it is unchanged makes it feel like abandonware (if I wasn’t getting the emails, I’d have thought TAP was out of business). Each of the applications needs just a few tweaks– not the least of which is acknowledging that this TapXR exists, and that it requires some different hints and help.
5) The XR doesn’t have a tabletop mouse mode. It does (now) have an airmouse mode that is, incredibly, even worse than the TapStrap’s airmouse mode. At least with the TapStrap, you quickly learn your lesson and use the surface mouse. Even GETTING IN to airmouse mode on the XR is nearly impossible to do (on purpose). The gesture is supposed to be the same as with the TapStrap– thumb and forefinger together, pointing forward, but in that position, my index finger is 100% occluded; the sensor can not see it directly.
When I think of what they could have done with the TapStrap’s basic design, I’m mad that this thing exists. Even if they wanted it off the fingers for some reason, why not a band that goes around the palm, with a broader, flatter, rounder sensor that fits into the palm– AND CAN SEE ALL THE FINGERS ALL THE TIME?! This feels like something that sounded like a good idea.. and nobody stopped to say “What problem are we trying to solve?” (I mean, you could say that about the whole TAP idea, but I’ll allow there’s at least a very niche use case).
Happy Customer –
Waiting for Mouse Support.. Keyboard works great but I need a mouse.
TapStrap2 was a combination keyboard and mouse. I use this on my PC, and I do a lot of copy and paste operations. The TAP XR is advertised everywhere as also being a mouse and keyboard, but the mouse functionality is not yet available. I can use the keyboard pretty effectively. The Tap alphabet is intuitive and I found it easier to learn than a QWERTY keyboard. Once mouse support is available, I will update this review.
Zen –
Returned. Not sure if defective or just plain not working. The product when connected, gives you a bit of input time for maybe 10 to 20s before going completely unresponsive if you are lucky. Otherwise, it will be just straight up unresponsive. Restarting the device does nothing and maybe 10 restarts grant you one chance at getting lucky. If you like gambling, this may be your thing.
Great idea. Poor execution. Poor quality control. Regretted even getting it. Should have done more homework. Do not trust the good reviews. Do your own research.